ScreenToWorldByVector3
적용 버전: VIZWide3D 2.1
2D 좌표(화면 좌표)계를 3D World 좌표계로 반환
Parameters
| Name | Type | Description |
|---|---|---|
| screen | VIZCore.Vector3 | Screen 좌표 |
Example
import VIZ3DCore from "./VIZCore3D/VIZCore.js";
import { VIZCore } from "./VIZCore3D/VIZCore.js";
let view = document.getElementById("view");
view.className = "VIZCore";
let vizcore = new VIZ3DCore(view);
// 파일 로딩 완료 시점 확인
let onModelLoadingCompleted = function (e, loadType) {
console.log("Loading Completed :: ", e);
if (loadType === VIZCore.Enum.CONFIG_KEY.LOADER.COMPLETEDTIME.STRUCTURE) {
console.log("onLoad Structure :: ", e);
// 구조정보 로딩 완료
}
if (loadType === VIZCore.Enum.CONFIG_KEY.LOADER.COMPLETEDTIME.MESH) {
console.log("onLoad Mesh :: ", e);
// 모델정보 로딩 완료
// 2D 좌표(화면 좌표)계를 3D World 좌표계로 반환
let vector = new VIZCore.Vector3(868, 453, 0.9);
let worldPos = vizcore.View.ScreenToWorldByVector3(vector);
console.log(worldPos);
}
};
let onInit = () => {
let fileKey = 'example'
let url = './VIZCore3D/Model/toycar/vizw/toycar_wh.vizw';
vizcore.Model.OpenHeader(url, fileKey, onModelLoadingCompleted);
};
let option = {
event: {
onInit: onInit,
}
}
vizcore.Init(option);