private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
vizcore3d.BeginUpdate();
List<int> bodies = new List<int>();
bodies.Add(1234);
for( int j = 0; j < bodies.Count; j++)
{
int bodyIndex = bodies[j];
List<VIZCore3D.NET.Data.BodyVertexData> vertexData = vizcore3d.MeshEdit.GetBodyVertices(bodyIndex);
for(int i = 0; i < vertexData.Count; i++)
{
vertexData[i].Vertex.X += 1000;
}
vizcore3d.MeshEdit.SetBodyVertices(
bodyIndex
, vertexData
, false);
}
vizcore3d.Structure.RebuildData();
vizcore3d.EndUpdate();
}