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AddPrimitiveSphericalCap

public int AddPrimitiveSphericalCap(int bodyIndex, float radius, float height, int numberSide, int numberSection, Matrix3D matrix, Color color, bool rebuildData)

Body 노드에 Spherical Cap Primitive 생성

Parameters​

NameTypeDescription
bodyIndexint바디(Body) 노드 인덱스
radiusfloatRadius
heightfloatHeight
numberSideintNumber Side : Default (12). 6 ~ 36
numberSectionintNumber Section
matrixMatrix3DMatrix
colorColorColor
rebuildDatabool데이터 재구성 여부

Returns​

TypeDescription
int노드(BODY) 아이디

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);

int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);

{
float radius = 29.0f;
float height = 6.0f;

int numberSide = 12;
int numberSection = 12;

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.AddPrimitiveSphericalCap(
bodyIndex /* Body Node Index */
, radius /* Radius */
, height /* Height */
, numberSide /* Number of Side */
, numberSection /* Number Of Section */
, matrix /* Matrix */
, Color.Green /* Color */
, false /* Rebuild Data */
);
}

vizcore3d.Structure.RebuildData();
}