본문으로 건너뛰기

Show

Overloads​

NameDescription
Show(string keyword, bool fullMatch, bool visible)Show/Hide Objects By Keyword
Show(Object3DKind kind, bool visible)개체 보이기/숨기기
Show(List<int> index, bool visible)개체 보이기/숨기기
Show(List<Node> node, bool visible)개체 보이기/숨기기
Show(GroupItem group, bool visible)그룹 항목 보이기/숨기기

Show(string keyword, bool fullMatch, bool visible)​

public void Show(string keyword, bool fullMatch, bool visible)

Show/Hide Objects By Keyword

Parameters​

NameTypeDescription
keywordstringKeyword : OBST or INSU ...
fullMatchboolFull Match - True(Full Match) / False(Contains)
visibleboolTrue(Show) / False(Hide)

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
if (vizcore3d.Model.IsOpen() == false) return;

// Hide OBST - Keyword : .... (OBST)
vizcore3d.Object3D.Show("(OBST)", false, false);

// Hide INSU - Keyword : .... (INSU)
vizcore3d.Object3D.Show("(INSU)", false, false);
}

See also​

Show(Object3DKind kind, bool visible)​

public void Show(Object3DKind kind, bool visible)

개체 보이기/숨기기

Parameters​

NameTypeDescription
kindObject3DKind개체 종류
visiblebool보이기/숨기기

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
List<VIZCore3D.NET.Data.Node> items =
vizcore3d.Object3D.FromFilter(
VIZCore3D.NET.Data.Object3dFilter.LEAF_ASSEMBLY
);

vizcore3d.Object3D.Show(items, true);
}

private void Example(List<int> index, bool visible)
{
vizcore3d.Object3D.Show(index, visible);
}

public void Example(VIZCore3D.NET.Data.GroupItem group, bool visible)
{
vizcore3d.Object3D.Show(group, visible);
}

public void Example(VIZCore3D.NET.Data.Object3DKind kind, bool visible)
{
vizcore3d.Object3D.Show(kind, visible);
}

Show(List<int> index, bool visible)​

public void Show(List&lt;int&gt; index, bool visible)

개체 보이기/숨기기

Parameters​

NameTypeDescription
indexList<int>Node Index List
visiblebool보이기/숨기기

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
List<VIZCore3D.NET.Data.Node> items =
vizcore3d.Object3D.FromFilter(
VIZCore3D.NET.Data.Object3dFilter.LEAF_ASSEMBLY
);

vizcore3d.Object3D.Show(items, true);
}

private void Example(List<int> index, bool visible)
{
vizcore3d.Object3D.Show(index, visible);
}

public void Example(VIZCore3D.NET.Data.GroupItem group, bool visible)
{
vizcore3d.Object3D.Show(group, visible);
}

public void Example(VIZCore3D.NET.Data.Object3DKind kind, bool visible)
{
vizcore3d.Object3D.Show(kind, visible);
}

Show(List<Node> node, bool visible)​

public void Show(List&lt;Node&gt; node, bool visible)

개체 보이기/숨기기

Parameters​

NameTypeDescription
nodeList<Node>Node List
visiblebool보이기/숨기기

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
List<VIZCore3D.NET.Data.Node> items =
vizcore3d.Object3D.FromFilter(
VIZCore3D.NET.Data.Object3dFilter.LEAF_ASSEMBLY
);

vizcore3d.Object3D.Show(items, true);
}

private void Example(List<int> index, bool visible)
{
vizcore3d.Object3D.Show(index, visible);
}

public void Example(VIZCore3D.NET.Data.GroupItem group, bool visible)
{
vizcore3d.Object3D.Show(group, visible);
}

public void Example(VIZCore3D.NET.Data.Object3DKind kind, bool visible)
{
vizcore3d.Object3D.Show(kind, visible);
}

Show(GroupItem group, bool visible)​

public void Show(GroupItem group, bool visible)

그룹 항목 보이기/숨기기

Parameters​

NameTypeDescription
groupGroupItem그룹 아이템
visiblebool보이기/숨기기

Examples​

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
List<VIZCore3D.NET.Data.Node> items =
vizcore3d.Object3D.FromFilter(
VIZCore3D.NET.Data.Object3dFilter.LEAF_ASSEMBLY
);

vizcore3d.Object3D.Show(items, true);
}

private void Example(List<int> index, bool visible)
{
vizcore3d.Object3D.Show(index, visible);
}

public void Example(VIZCore3D.NET.Data.GroupItem group, bool visible)
{
vizcore3d.Object3D.Show(group, visible);
}

public void Example(VIZCore3D.NET.Data.Object3DKind kind, bool visible)
{
vizcore3d.Object3D.Show(kind, visible);
}