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AddGroup

Overloads​

NameDescription
AddGroup(int groupId, int index, bool recursive)Add Group
AddGroup(int groupId, string key, string vals, bool recursive)Add Group

AddGroup(int groupId, int index, bool recursive)​

public bool AddGroup(int groupId, int index, bool recursive)

Add Group

Parameters​

NameTypeDescription
groupIdint그룹 아이디(ID). 0 ~
indexint개체 인덱스(INDEX)
recursivebool하위 노드 자동 그룹 지정

Returns​

TypeDescription
bool추가 결과

Examples​

private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void AddGroup()
{
List<VIZCore3D.NET.Data.Node> child =
vizcore3d.Object3D.GetChildObject3d(
0 /* Root Node Index */
, VIZCore3D.NET.Data.Object3DChildOption.CHILD_ONLY /* Sub Node */
);

for (int i = 0; i < child.Count; i++)
{
bool result = vizcore3d.Object3D.Disassembly.AddGroup(
i /* ID : 0 ~ */
, child[i].Index /* NODE INDEX */
, true /* Recursive */
);
}
}

private void ClearGroup()
{
vizcore3d.Object3D.Disassembly.ClearGroup();
}

AddGroup(int groupId, string key, string vals, bool recursive)​

public bool AddGroup(int groupId, string key, string vals, bool recursive)

Add Group

Parameters​

NameTypeDescription
groupIdint그룹 아이디(ID). 0 ~
keystringUDA - KEY
valsstringUDA - VALUES
recursivebool하위 노드 자동 그룹 지정

Returns​

TypeDescription
bool추가 결과